I am not specialized in game design: I am neither graphic designer or programmer nor animator this must be a team collaborated project. The animator has to take particular account that to the way the deer moves around the hunting area, avoiding rocks, trees and other hurdles, the preference of certain areas rather than others, running towards the woods when a hunter is spotted. After that, the basics movements for it by an animator (walking, trotting, running, eating, shifting to alert position by looking towards the hunter, falling after a shot). View attachment $49c59cfdcbddecc6fde17c430cd18.bmpĪs, photorealistic hunting environments are available, the main obstacle remains an excellent (photorealistic) Red Deer 3D model like the one in the picture above. So, the more realistic the hunting environment and the rest of components of the game, the better will be rated and thus purchased. Photorealism is the key for this hunting simulator.
#Hunting simulator 2 trophy guide update#
Developers should continue to update the natural environment, animal’s models, and their AI and the same for guns and their ballistic systems over time. Guns and their ballistic systems and their scope views.ĭevelopers may join together in developing the natural environment, animal’s models, and their AI. ĚI intelligence and animation system (put on the 3D animal model)
Natural environment (expansive environments) This hunting simulator is going to be commercial, developers may sell their: The basis of this open Simulator is very simple: Anyone interested please share your thoughts. I am posting this just for giving a video game concept and asking first for the viability of the idea.